Jer Dashboard

A fast-glance creative command center for what matters now, what waits, and what gets your hours without turning your brain into haunted soup.

Updated · 2026-05-28
Priority Stack
  1. Planetary Catharsis — tomorrow's finish line
  2. 4Runner brakes + rotors — real-world main quest
  3. Tidebound Pilot — ~7 minutes in · open trilogy app
  4. IC26 — waiting on Gary's visuals
  5. Parallel Goblin Stack — video generations + almost-tavern print
Top Priority
Planetary Catharsis
Real-World Main Quest
4Runner Brakes
Tidebound Pilot
~7 min in
WaE Views
26k+
P1 / Deep Creative

Planetary Catharsis — finish it

Tomorrow's main creative finish line: get the track across the line without letting side quests steal the steering wheel.

P2 / Meatspace Ops

Toyota 4Runner — brakes + rotors

Wrenching block: change brakes and rotors, then let background video generations cook while the caliper goblins are being negotiated with.

Creative Momentum

Tidebound pilot + video goblins

Tidebound pilot is about 7 minutes in. Keep generating video assets in parallel while the printer works on the almost-tavern campaign build.

Not Today
  • starting IC26 trailer scoring before Gary's visuals exist
  • letting the almost-tavern print become the mayor of tomorrow
  • letting every cool side quest cut the line
  • random admin drift disguised as productivity

Time Horizon

What belongs now, what belongs this month, and what absolutely does not get to masquerade as a same-day emergency.

Now

Tomorrow's two main quests

  • change brakes + rotors on the 4Runner
  • finish Planetary Catharsis
  • keep video generations running in the background
  • side quests may frolic, not drive the bus
Creative Finish

Land Planetary Catharsis

  • final pass and decisions
  • tighten the ending, don't reopen the whole cave system
  • prep any export/handoff needs
  • done beats perfect haunted soup
Active Creative

Channel 606 / IoD

  • Imperfections of Days podcast recorded
  • Channel 606 ecosystem continues moving
  • WaE is now at 26k+ views
  • capture follow-ups without stealing tomorrow's main hours
Worldbuilding Lane

Tidebound pilot + table prep

  • pilot is about 7 minutes in
  • based on the real campaign
  • custom terrain/buildings/NPCs printed via ChatGPT → Meshy → printer
  • next print is basically a tavern, because of course it is
Parked / Waiting

Hold the line

  • IC26 visual content waits on Gary
  • larger movie / vision work stays captured, not dominant
  • WaE is a shipped win with 26k+ views, not today's production mountain

Current Focus

P1 — Must Finish
  • Planetary Catharsis — tomorrow's creative finish line; land it without reopening the haunted cave system
P2 — Meatspace Must Do
  • 4Runner brakes + rotors — main real-world task; queue video generations around wrenching blocks
P3 — Tidebound Pilot
  • Tidebound — pilot is about 7 minutes in; keep generating scenes from the actual campaign story
P4 — IC26 Waiting Room
  • IC26 — Gary still owes visual content; scoring/visual-dependent work waits there
  • Keep any prep bounded so it does not eat the main quests
P5 — Parallel Goblin Stack
  • Video generations — queue while doing brakes
  • 3D print — almost-tavern / campaign terrain lane
Parked / Respond As Needed
  • WaE follow-up / promotion — shipped, live, and now at 26k+ views
  • IoD / Imperfections of Days — podcast recorded; follow-up when ready
  • Joe collab / Alchemy / revenue lanes — respond to real deliverables
  • larger movie trilogy / bigger vision preproduction

This Week

Weekly Theme
  • finish Planetary Catharsis
  • change the 4Runner brakes + rotors
  • generate videos in the background while hands are busy
  • let side quests exist without letting them unionize the calendar
Now
  • Main: 4Runner brakes + rotors
  • Support: queue/check video generations during natural wrenching breaks
  • Win: truck stops correctly and the machine goblins kept working
Next
  • Main: Planetary Catharsis final finish pass
  • Support: make only the decisions required to call it done
  • Win: song moves from open loop to completed artifact
Creative Side Lanes
  • Tidebound: pilot is ~7 minutes in; keep real campaign tone intact
  • 3D printing: almost-tavern / terrain / NPC pipeline continues
  • IC26: wait on Gary's visuals before scoring/visual-dependent work
Completed Wins
  • WaE: live on Channel 606 + YouTube; now at 26k+ views
  • IoD: Imperfections of Days podcast recorded for Channel 606
  • Tidebound: pilot has reached about 7 minutes

End-of-Day Wind-Down

  1. Did the 4Runner brakes/rotors get handled or clearly staged?
  2. Did Planetary Catharsis move to done, or what single decision remains?
  3. Did video generations run while hands were busy?
  4. Did the almost-tavern print behave itself?
  5. What side quest tried to become management?
  6. What is tomorrow’s smallest recovery/continuation move?

Active Lanes

Planetary Catharsis

P1
Lead: Jer
Role: final finish / export decisions
Next: finish it tomorrow; do not reopen the whole cave system

4Runner Brakes

main quest
Lead: Jer
Role: brakes + rotors
Next: wrench block; keep video generations running alongside it

IC26

waiting
Lead: Jer + Gary
Role: visual content / trailer scoring after visuals
Next: wait on Gary for visual content before serious scoring pass

Tidebound Pilot

active
Lead: Jer
Role: campaign adaptation / animated pilot
Next: about 7 minutes in; keep building from the actual campaign story

WaE

shipped
Lead: Jer
Role: long-form video / score / visuals / VO
Next: 26k+ views; promotion/follow-up only, production is no longer P1

Wolf at the Door

live
Lead: Jer
Role: Joe Morse music video
Next: optional promo / future music-video lessons

Agondonter

active
Lead: Jer
Role: creative hub / dashboard / infrastructure
Next: keep dashboard aligned with reality

Vision Afar / 11:11 / UBSH

as needed
Lead: collaborators
Role: score / sound / cleanup support
Next: respond to concrete deliverables, not phantom pressure

3D Print / Table Prep

side quest
Lead: Jer
Role: terrain / buildings / NPCs
Next: almost-tavern print; keep it as background goblin work

Revenue Work

buildout
Lead: Jer
Role: services / outreach / licensing
Next: client-ready flow when it is not stealing IC26 hours

Waiting / Upcoming

  • 4Runner brakes + rotors — tomorrow's real-world main quest
  • Planetary Catharsis — finish line tomorrow
  • Video generations — run in parallel while wrenching
  • Gary’s IC26 visual content — required before real scoring/visual-dependent pass
  • Tidebound pilot — ~7 minutes in; trilogy pre-production app
  • almost-tavern print / campaign terrain — background goblin lane

Wins / Proof of Motion

  • WaE is published/live on Channel 606 and YouTube; now at 26k+ views
  • Joe Morse music video “UltraJoeBot and Agondonter - Wolf at the Door” is live
  • Imperfections of Days podcast recorded for Channel 606
  • Tidebound pilot is about 7 minutes in
  • IC26 is correctly waiting on Gary's visual content
  • Planetary Catharsis is queued as tomorrow's finish target
  • custom campaign terrain/buildings/NPCs printed via ChatGPT → Meshy → printer
  • 2 goals + 1 assist in hockey, because apparently the side quests have stats too